Backrooms lvl 6.

Description. A picture taken by a Wanderer in Level -188. Within Level -188 lies an abandoned wooden cabin, thoughtfully stocked with Almond Water and a cache of essential survival provisions. This charming refuge boasts a complete set of furnishings, featuring distinct rooms like a lavishly appointed bathroom, a well-equipped kitchen, a cozy ...

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Full walkthrough level 6 "Light out" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Esca...Level 6 is the 7th level of the Backrooms. Description. Level 6 resembles a infinite labyrinth made out of a black concrete-like material. Very little is known about the level's structure and Level 6 overall, due to being shrouded in permanent and total darkness at all times. No light is able to pass through the level 6.The hall is the first section of Level -6. In this section, an arrow points for wanderers to look at a large mutated spider with a green face. This arrow is a deceiving trick to make the wanderer run into the Aranea Membri to the left of spawn. The halls in this section of the level are green-blue in coloring, and somewhere around 20 feet tall.Level -949494949494949494949: "Negative Level 94" Level -9223372036854775807 : "The 'Final' Negative Level" Anomalous Levels , sometimes referred to as Enigmatic Levels or Oddball Levels by some, are levels which are mysterious in nature or which are noticeably different from most other levels of the Backrooms.

Level 0.7, colloquially referred to as the “Dark Lobby” or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...The Backrooms somehow got even worse, now I can't see anything, GREAT, THIS IS WHAT I WANTED.Discord: https://discord.gg/NmannxGwbNAyay Bourke: https://www.y...Part 1: Find the red door to cars and count the colors for elevator code. Part 2: Find all 4 keys in rooms and go to door and unlock it. Part 3: Find the door to the elevator cage thingy, and grab everyone (alive) and shove em in the elevator and go to next level) Level 2: Lights Out (A.K.A Smiler Level) Entity (s): Smilers.

Level 6 is the 7th Level of the Backrooms. Description: Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water originating from an unknown source.

Level 8 is the 9th Level of the Backrooms. This level seems to be an infinite cave system with caverns and dangers around every corner. Description: Level 8 is made of huge caverns and small cave systems that twist and turn like normal underground systems.Level 8 is very damp, with Almond Water flowing from the walls and ceiling. Stalactites and stalagmites appear to be very common in Level 8.Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to ...Level 62's temperature usually averages out at around 71 degrees Fahrenheit (21.6 degrees Celsius). Level 62 does have a sort of day-night cycle, but it only consists of the level's environment bouncing from twilight to midnight and then back again. Level 62's exterior consists of a front yard and a backyard. The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ... Negative Levels are levels located below Level 0, designated with a negative symbol before their number. Unlike the usual spatial liminal Positive Levels, Negative Levels tend to have surreal REM sleep and trippy elements, and liminality in Negative Levels is more situational or psychological. A.

Level 37 is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the ...

Inside The Backrooms Guide Level 2!

Level 0 - Backrooms Level 1 - Habitable Zone (Skin-Stealers) Level 2 - The Hub Level 3 - Habitable Zone ... go through the previously closed gate and move onto level 6. If you die, your progress will be saved, you do not have to redo the box fixing. Level 6 - Abandoned Offices Level 6: You will spawn in an empty office building, there are ...READ - Use version 1.18.2 - Performance boosters like Optifine/Sodium are recommended (Disable connected textures!) - Render distance 7-8, no more no less - More information IN-GAME This is an atmosphere based horror map. This is a Backrooms map with endless randomized level generation and a total of 11 different levels.Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...Level 332, also known as "A Brass Number 6", is the 333th level of the Backrooms and also a level in the Backrooms [REDACTED] game. Level 332 consists of a brightly lit beige hallway with dry carpet in a similar vein to Level 0. Timely elevator music plays in the background and nothing else. Similar to the voided segway, this level is purposely small, and acts as brief gateway towards one of ...Level 6 is the 7th Level of the Backrooms. It is widely considered by most to be the most dangerous level of the Main Nine. Level 6 has been traversed by few, and survived by … Level 6 is the 7 th level of the Backrooms. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon ...

The Backrooms 🚪 Walkthrough - RobloxThis Roblox horror-exploration game is my first take on the horror genre about the liminal space "The Backrooms". This g...Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level ...Full walkthrough level 6 "Light out" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Esca...Think of a suburb that fell out of your weirdest dreams—streets chock-full of houses that run the gamut from cutesy bungalows to towering two-story monstrosities. Only thing is, they've seen better days. The parks are all played out, the roads are coming apart at the seams, and plants are trying to reclaim their territory.Level 7. Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with Items on them, ladders, coils, and more objects scattered throughout.

#backrooms Epilepsy Warning: Video contains lots of flashing colorsFirst footage of the lowest and most dangerous backrooms level, -9223372036854775807, als...Level 370 is accessible through a fairly large array of other levels, as are most well-documented levels of The Backrooms. Whilst not all entrances and exits have been listed below, due to the quick rate of new entrances and exits being found rendering the current list quickly out of date, a large selection of the "main" entrances are listed below.

In 1987, Level 22 was declared a small micronation, becoming independent of any other faction within the other levels of The Backrooms. From then on, the micronation within Level 22 continued to grow rapidly. By 1990, most entrances to Level 22 had been closed by its inhabitants, with this group officially isolating itself and giving itself the ...Level -2, also known as "Overflow," is an abandoned basement flooded with Almond Water. The Almond Water is 2 feet deep, and it is not recommended to drink it, as it is extremely dirty and is contaminated with bacteria and many other things you wouldn't want to consume. Level -2 has a metal ceiling and tan walls, although some areas have been ...The electrical system in "Level 963" is unbroken and mysterious, and it powers the reddish fluorescent lighting that fills the room. Stone and rock with a grayish tint make up the walls, and fluorescent lighting makes the surroundings appear red. The entire level is made up of a nearly infinite number of interconnected, strange dungeon-like ...Level 19 "Iron Sub" is a level that is quite small, it takes place in an old small sub. The submarine is made of visibly rusted iron, rusty pipes can be seen throughout the place, which is only illuminated by a dim light bulb. At the front are the controls, also in a state of complete rust like the rest of the submarine. There is a radar where you can see the submarine and the objects around ...Level 2 : Apprentice Explorer. Subscribe. 3. The Backrooms. This is my Adventure Map based on The Backrooms. I want to try to make one of the best …Community content is available under CC-BY-SA Survival Difficulty: Class 1 »⠀Safe »⠀secure »⠀Minimal Entity Count Level 0.6 is one of the sublevels between level 0 and level 1. Level 0.6 is ostensibly a modern hotel, with an administration desk, corridors, rooms, and elevators. The rooms are numbered from 0 to 9223372036854775807, each room representing a level of the same number as ...This level assaults one's sense of direction and reality, often marking the first acute encounter with the Backrooms' psychological maelstrom. With each descent, the levels surge in their oddity and peril. Level 3 might unfold as an endless library, its tomes brimming with bewildering lore or hidden passages plummeting to yet darker depths.The picture was taken by an unknown user utilizing a throwaway account. Level 68 is the 69th level within The Backrooms. It has the appearance of a massive movie theater; with architecture similar to that used in the Northeastern United States. Objects within Level 68 feel organic in nature and fungal growths are common throughout.

Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to ...

In this video I go over Backrooms level 13, aka The Infinite Apartments... yeeee (👍 ͡ ̿ ̿ ͜ʖ ͡ ̿ ̿ )👍BROOGLI SUMMER SPECTACULAR IS HERE FOLKS, AND I HOPE Y...

Reuters reports that Amazon is launching a new music streaming service that will compete with Spotify, Apple, and Tidal at $9.99 per month. By clicking "TRY IT", I agree to receive...Level 6.3 is a sublevel of Level 6 . Description. Grainy footage of Level 6.3. It was taken sometime in 1981, though the exact date is unknown. Level 6.3 takes on the appearance of a catwalk, primarily made of metal, in a perpetually rainy environment. The catwalk also seems to have metal handrails that extend with the catwalk’s direction and ... Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside ... Level 145's landscape is that of an extremely repetitive, claustrophobic design reminiscent to pre-21 st century jail cells. All of the cells are all immensely damp and lay in an abandoned state, with leaking pipes, mouldy corners, chipped paint, and a general aura of indifference for the objects within the level's walls. Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be avoided at all costs. Level 4 is mostly devoid of entities; Hounds and Dullers ... Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting.in this video I go over 2 sublevels of backrooms level 6... level 6.2: https://backrooms.fandom.com/wiki/Level_Tau (Gooby2)level 6.3: https://backrooms.fand...The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ...This level has a main room that has the exit and many items on the tables to keep yourself sane when in the other 4 sectors. As such, you can enter these 4 areas in any order you wish. So what you should do first is grab items and do each sector 1 by 1. The Sectors you can enter include: The Party Sector (the bright blue hallway) The Playhouse Sector (the pink hallway) The Arcade Sector (the ...

Level 1: "Habitable Zone". Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which ...Hey everyone! WELCOME TO BROOGMASS DAY 1 (LEVEL 0)This is the first day of 13 daily uploads. I hope you're excited for it! This video is all about level 0 in...Levels often contain sub-levels—levels that are related to their parent level but are still their own distinct level. They may also contain rooms in locations that are too small to be considered their own level. Usually, they are places in an existing level, but that is not always the case.Level 6 is the 7th level of the Backrooms. Unsafe Unsecure Undetermined Presence of Entities Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors. The entirety of Level 6 is shrouded in complete darkness, and thus far no sources of light have managed to create any light in the level. Due to the darkness of this level, it is difficult to sufficiently ...Instagram:https://instagram. valencia stonefirecraigslist slo yard salestodd cramer knoxvillewalgreens 134 royal st new orleans la 70130 Description. A photo of Level -67, taken by M.E.G Operative Pintora. Level -67, commonly called "Snowslope Inn", resembles an infinite snow land with diverse terrain similar to the Frontrooms. As the name suggests, it has an inn at the spawn of the level, namely "The Snowslope Inn", getting its name as it is built on a steep slope.Apeirophobia - Level 6 New SoundtrackApeirophobia Level ! SoundtrackJoin My Discord Server!https://discord.gg/ZJ7fhcefX5We finally got an actual soundtrack f... la da da di da da da daaahow to get text transcripts from verizon Level 20.6 is a sublevel between Level 20 (The Warehouse) and Level 21 (The Numbered Doors). However, the sublevel itself is mainly connected to the former, mainly because of the storage-themed corridors. However, the ever-so claustrophobic seem to show a slight resemblance to those of the latter. Because of its constantly shifting nature, it ...The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear ... how much is a suite at lambeau field Level 16 was named after the mental institute because M.E.G. believed it was associated with the mental asylum "Clement Memorial Mental Institution," also known as "J. Barry Mental Asylum," whose name originated with the mental asylum's owner. J. Barry Mental Asylum was a tiny non-government institution for the mentally ill that opened in 1969 on …Level 0 is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed ...Creating the next subsequent edits. 2. it is currently unknown if the insides of boxes and furniture are protected via a natural effect of Level 19, or if the level possesses a rapid decay effect that only affects visible surfaces. 3. from studies, it is roughly 1 in 100 objects that will be subjected to this.